a game does not have to be long. a game does not have to be finished. a game does not have to work.
it's a game if you say so.
your games don't have to be interesting to anyone but you.
a personal game doesn't have to be a parable or a warning.
you don't have to code or write or draw to make games. you don't have to be good at anything to make games.
an opposition to mass marketed hyper-realistic violence and opression does not have to come quietly, softly or cutely into being. there is beauty in the mess and blood and bones of a thing. There is personhood in imperfection and the visible process making.
* a walkie is the only good name for a walking simulator, which was a perfectly fine name to begin with.